A Unreal Engine 5 Map Implementation
This is a map implementation project for Unreal 5 Game Engine using Unreal blueprint.
By using Meta Sound with Sound Cues, ambiences are assigned to certain region as well as random sound effects generation. Different reverb zone is set in order to recreate a real world sounding experience. Occlusion zones are set for indoor/outdoor comparison at walk ways and rooms. Foot steps and sounds for body motion is added according to the body movement. Trigger boxes are set for player-object interaction at the statues in front of the temple.