Sound Design Reel

Sound Redesign Reel - All Audio Recreated


Technical Sound Reel

CrystalMine

Interactive Game Audio System - Unreal Wwise Integration

Soul City

Unreal Engine 5 Map Implementation

Landmine Garden

Mix Reality Experience - UN & 2026 Siggraph

Maskrave

Music Rhythm Game - Global Game Jam 2026

Encore

Roguelike Card Game

A technical sound design and interactive audio implementation project in Unreal Engine 5 using Blueprint and MetaSound. Environment assets downloaded from Epic store.

Features:

• Spatial 3D ambience systems with attenuation

• Environmental reverb and occlusion modeling

• Adaptive footsteps using physical materials and line tracing

• Interactive machine sound controlled through Blueprint logic

• Dynamic rain audio and particle control

• Adaptive music systems using Audio Submix

• Collision audio based on collision velocity and material

Role: Sound Design & Implementation

Tools: Unreal Engine 5, Blueprint, MetaSound

Technical Details:

• Mapped gameplay parameters including engine RPM, vehicle speed, acceleration, and collisions to drive dynamic audio behaviors.

• Designed engine audio with real-time pitch shifting and crossfading for smooth RPM transitions.

• Integrated collision-triggered sound effects.

Role: Sound Design & Implementation

Tools: Unreal Engine 5, Blueprint, MetaSound

Games

Role: SFX/UI Sound Designer & Music Composer

Tools: Unity, Meta Quest 3

Project Website

Hearetica

FPS - GMTK 2026

Role: SFX/UI Sound Designer

Tools: Unreal Engine 5, Blueprint, MetaSound

Project Website

Role: SFX/UI Sound Designer & Music Composer

Tools: Unity, Ableton Live

Project Website

Role: SFX/UI Sound Designer & Music Composer

Tools: Unity, Ableton Live

Project Website

A full interactive audio pipeline using Unreal-Wwise Integration. The system uses Wwise States, Switches, and RTPCs to drive adaptive mixing and music transitions in response to gameplay events. Environment assets downloaded from Epic store.

Features:

• 3D spatial audio, velocity-based collision sounds, surface-adaptive footsteps, Occlusion & Obstruction, and environmental reverb zones.

• Adaptive Mixing using Wwise ducking system.

• Trigger box and Wwise interactive music system for smooth music transition between discover, danger, and battle map zone.

Role: Sound Design & Implementation
Tools: Unreal Engine, Wwise, Blueprint

Vehicle Sound Implementation

Vehicle sound system using UE5 Metasound and Blueprint


Blue Countdown

2D Platformer Mobile Game

Role: SFX/UI Sound Designer & Music Composer

Tools: Unity, Wwise

Project Website