Sound Design Reel
Sound Redesign Reel - All Audio Recreated
Technical Sound Reel
CrystalMine
Interactive Game Audio System - Unreal Wwise Integration
Soul City
Unreal Engine 5 Map Implementation
Landmine Garden
Mix Reality Experience - UN & 2026 Siggraph
Maskrave
Music Rhythm Game - Global Game Jam 2026
Encore
Roguelike Card Game
A technical sound design and interactive audio implementation project in Unreal Engine 5 using Blueprint and MetaSound. Environment assets downloaded from Epic store.
Features:
• Spatial 3D ambience systems with attenuation
• Environmental reverb and occlusion modeling
• Adaptive footsteps using physical materials and line tracing
• Interactive machine sound controlled through Blueprint logic
• Dynamic rain audio and particle control
• Adaptive music systems using Audio Submix
• Collision audio based on collision velocity and material
Role: Sound Design & Implementation
Tools: Unreal Engine 5, Blueprint, MetaSound
Technical Details:
• Mapped gameplay parameters including engine RPM, vehicle speed, acceleration, and collisions to drive dynamic audio behaviors.
• Designed engine audio with real-time pitch shifting and crossfading for smooth RPM transitions.
• Integrated collision-triggered sound effects.
Role: Sound Design & Implementation
Tools: Unreal Engine 5, Blueprint, MetaSound
Games
Hearetica
FPS - GMTK 2026
A full interactive audio pipeline using Unreal-Wwise Integration. The system uses Wwise States, Switches, and RTPCs to drive adaptive mixing and music transitions in response to gameplay events. Environment assets downloaded from Epic store.
Features:
• 3D spatial audio, velocity-based collision sounds, surface-adaptive footsteps, Occlusion & Obstruction, and environmental reverb zones.
• Adaptive Mixing using Wwise ducking system.
• Trigger box and Wwise interactive music system for smooth music transition between discover, danger, and battle map zone.
Role: Sound Design & Implementation
Tools: Unreal Engine, Wwise, Blueprint
Vehicle Sound Implementation
Vehicle sound system using UE5 Metasound and Blueprint
Blue Countdown
2D Platformer Mobile Game